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Head of Global Communications
Peter Binazeski is Head of Global Communications at Utopai Studios, where he leads the company’s global communications strategy across corporate positioning, executive visibility, industry and technology media, international expansion, and publicity for Utopai’s film and television projects. His work spans both sides of the company, shaping how Utopai communicates its growing studio slate and the Production Assistive Intelligence technology supporting its creative work.
Binazeski brings more than 20 years of communications experience across entertainment, technology, and business transformation. At Amazon Studios, he built the public relations department from the ground up and grew it into a 15-person team overseeing global campaigns for award-winning film and television, including Transparent, Mozart in the Jungle, and Fleabag. He led launch campaigns, premiere strategy, press junkets, awards efforts, and executive media engagement, helping drive recognition including Golden Globes and Emmys.
Earlier, at Warner Bros. Entertainment, Binazeski led global media relations for the studio’s digital distribution initiatives and emerging entertainment platforms, helping communicate new models for content distribution and audience engagement. His work included campaigns for high-profile digital entertainment initiatives and launches including the Veronica Mars Kickstarter campaign and Mortal Kombat: Legacy.
Binazeski later served as Head of Communications at Luma AI, where he established and led the company’s global communications function, overseeing major model and product launches, including Ray3 and Luma Agents, while helping shape the company’s corporate narrative, executive positioning, and market visibility through a period of significant growth.
Previously, he served as Head of Communications at Tubi, where he built the communications function and helped position the company as a leader in ad-supported streaming ahead of its acquisition by Fox Corporation. Across his career, Binazeski has helped companies articulate what they are building, why it matters, and how emerging shifts in technology and entertainment can create new opportunities for audiences and storytellers.